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Old 04-21-2009, 02:54 PM   #32 (permalink)
Hypatia Callisto
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Quote:
Originally Posted by CaleVinson View Post
That was my first guess too. But then I got to thinking that if the Sandbox was sufficiently powerful to test all aspects of the scripting (including for example interaction of scripted objects), it might almost be reasonably seen as an offline-server, and in the interview they wrote:
its different.

the SDK is like a "standalone" except you are totally disconnected and have no backend.

It's not like OpenSim - which is like hosting your own sim on your own computer, and in this aspect, if you have set up Opensim - you realise you have to set up the asset database and all - as OpenSim and SL do not really have a file format for assets (Opensim has a file format for whole sims though). The SDK is well, like any other game engine that has an editor. It lets you make the game assets. You save them as files.

You can make a level in the SDK, which is similar to making your city, but the networking and database backend is not something you have on your computer, so no it's not standalone like SL's new product or Opensim can be. On the other hand, it doesn't have to be.
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"To begin with," said the Cat, "a dog's not mad. You grant that?"

"I suppose so," said Alice.

"Well, then," the Cat went on, "you see, a dog growls when it's angry, and wags its tail when it's pleased. Now I growl when I'm pleased, and wag my tail when I'm angry. Therefore I'm mad."

"I call it purring, not growling," said Alice.

"Call it what you like," said the Cat.
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