SLUniverse Forums - View Single Post - Sculptie Basics
Thread: Sculptie Basics
View Single Post
Old 04-05-2009, 09:51 PM   #36 (permalink)
Rev Eponym
Senior Member
 
Rev Eponym's Avatar
 
Join Date: Jul 2007
Location: Dallas, Tejas
Posts: 2,155
My Mood:
SLShopper Ads: 6
SL Join Date: Feb 2006
Send a message via AIM to Rev Eponym Send a message via MSN to Rev Eponym Send a message via Yahoo to Rev Eponym
Quote:
Originally Posted by Miriel Enfield View Post
No, nobody does.

That doesn't change the fact that user interface is important but truly and honestly sucks, and caused me no end of frustration and wasted time when I was trying to learn it. It also doesn't change the fact that Blender itself is a lot of wasted potential, thanks to its lack of usability.
The important thing to remember about Blender is, it's free.

This removes an important component from the motivations of the developers. Commercial devs are always under pressure to be at least halfway user-friendly, or else no one will buy their product, and they'll be out of a job. They have to make their product usable.

Blender, while it was once a commercial app, is now built by a cadre of volunteers, and as such is under no such stricture. This principle also applies where the bad documentation and support are concerned.

That said, Blender does a hell of a lot for something that people are making, for no money, in their spare time, out of the goodness of their hearts.

I am grateful to the Blender dev team, and to the people who provide information about it.
.
__________________
MadScience Laboratories: Theoretical and applied fetish research
The MadScience Blog, unsafe for any workplace. Magnetic soundtrack shielding currently untested.
Rev Eponym is offline   Reply With Quote
2 Users Agreed: