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Old 04-02-2009, 08:32 PM   #9 (permalink)
Miriel Enfield
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I've heard that Zbrush doesn't allow you to shrink whole rows of vertices accurately down to points, which would limit the kinds of things you can do. Making a single sculptie look like multiple prims, for instance, requires that you collapse certain vertex rows into points.

If Zbrush does in fact have this limitation, I would not recommend it.

As for Blender and sculpties, this appears to be a decent tutorial:

Sculpt Blend - Second Life Sculptie Tutorials

Oh, and if you're using Blender: Noob to Pro, stop. It's rubbish. Blender's UI is nightmarish enough without bad, hodgepodge wiki tutorials making it harder.
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