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Old 03-24-2009, 08:46 AM   #2 (permalink)
Leben Schnabel
WAS: Drake Nishi
 
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Torturer Of Sculpts
 
Join Date: Dec 2008
Posts: 17
Here's my current level of knowledge on how to texture these poly objects:

Due to the "stacked" vertices, these "workaround" objects look messed up when you apply a file texture to them (In Maya, that is. The exported sculpty can be textured just fine in SL). Here are two ways to fix this:

1. After your modeling is done: select the object in component mode -> select all vertices -> SHIFT-RMB (Right Mouse Button) -> Merge Vertices -> Merge Vertices.
This collapses all "stacked" vertices into one each and you can texture the object as you want now.

2. Enter the UV editor, go into UV selection mode (RMB -> UV) and do the same with the UV coordinates as you did with the vertices, that is "stack" every second row vertically and horizontally, as can be seen here.

For baking purposes however, it seems to be mandatory to merge the vertices and use the "Average Normals" Tool (maybe you'll need to "Unlock Normals" first) to get the best results.
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