| Texture Load Times verses Texture Size I've been texturing a complicated build which includes several Mega and Sculpty Prims with touchy tiling texturing. So, I have had to make some compound textures (my terminology, please tell me if there is already a "term of art" for slicing a huge texture 1536x512 into 3 512x512's), to be spread between 3 horizontally adjacent prim.
The question: From the Visitors' standpoint, is it a faster load to have one 1536x512 texture applied to the three prims (offset appropriately); or, three seperate 512x512 texture slices one apply to each of the three prims?
Thanks in advance.
Phat |