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Originally Posted by Hypatia Callisto When it doesn't state or goes as far to misstate what the technology is actually doing, I get a bit annoyed. I see distributed computing working very well. |
Sure, if we all had fat bandwidth pipes up and down to transmit the retarded amount of data needed to do real-time raytracing.
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Bittorrent works very fine. So does all my 3d software that leverage other computers over the network for rendering.
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BT works great if you have an hour to kill to transmit 600 megs over a well-seeded network of properly connected computers. You're not pulling warez off a series of iPhones with BitTorrent.
Likewise, your 3d software is rendering on a) a local network, with conditions much more optimal than even the best internet connection, and b) a frame every 15 minutes, rather than 30 frames a second.
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I've not been against a little scepticism. Yes there are problems that need to be overcome. The compression problems, most certainly. I've been poking into their claims, yes.
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I hear the physics problems are a fucking bear too. They'll have to rewrite the second and third laws of thermodynamics.
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But going as far to label the developers of various aspects of this software as a fraud by some, is going way way too far. I've seen that this is not scepticism. It's propaganda bordering on libel, and yes, I have something of an allergy to this sort of propaganda.
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Try prozac.
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But of course I understand the why. Nearly every person who has gone that far, has had a vested interest in LibSL or OpenSim.
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So, how much money do you have invested in OTOY?
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I see this as Open Source religion
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and not scepticism as you say. Which is fairly sad, considering... as open source often has things to offer in some aspects. But its not really the answer for virtual worlds - only part of one.
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A render farm of iPhones isn't the answer for virtual worlds either.
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I'm not against Opensim grids per se, but I don't think they are the future either. In fact they don't even work as well as SL, and SL doesn't scale very well.
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Nothing scales as well as vaporware does.
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Can an SL sim support more than 40 people without turning into a lagfest? No. And forty people in a sim is not a "massive amount" of users.
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It's more than zero.
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Does SL stream a tremendous amount of image data - You betcha. I'd dearly like to see if OTOY is actually streaming more data than an overtextured and oversculptied SL sim. I somehow suspect those numbers might be a little surprising.
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If they're streaming a static environment that has no interactive graphics to speak of (aside from moving around), I'm sure they can stream it very nicely. But that's not a very compelling virtual world, it's a 3d painting.
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Do SL clients do any computing across the network for lower end clients - No, and SL doesn't even test the capacities of high end graphics cards. It's far more bloated than the OTOY voxel rendering approach, at the same time poorer in graphics quality.
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It also is a completely dynamic environment, one that can change from second to second almost violently. A rendering farm setup is going to be more static than my television set on channel 99.