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Originally Posted by Compulsion you seem to be taking peoples rather obvious reasons for sceptisism somewhat personally? |
When it doesn't state or goes as far to misstate what the technology is actually doing, I get a bit annoyed. I see distributed computing working very well. Bittorrent works very fine. So does all my 3d software that leverage other computers over the network for rendering.
I've not been against a little scepticism. Yes there are problems that need to be overcome. The compression problems, most certainly. I've been poking into their claims, yes.
But going as far to label the developers of various aspects of this software as a fraud by some, is going way way too far. I've seen that this is not scepticism. It's propaganda bordering on libel, and yes, I have something of an allergy to this sort of propaganda.
But of course I understand the why. Nearly every person who has gone that far, has had a vested interest in LibSL or OpenSim. I see this as Open Source religion and not scepticism as you say. Which is fairly sad, considering... as open source often has things to offer in some aspects. But its not really the answer for virtual worlds - only part of one.
I'm not against Opensim grids per se, but I don't think they are the future either. In fact they don't even work as well as
SL, and
SL doesn't scale very well.
Can an
SL sim support more than 40 people without turning into a lagfest? No. And forty people in a sim is not a "massive amount" of users.
Does
SL stream a tremendous amount of image data - You betcha. I'd dearly like to see if OTOY is actually streaming more data than an overtextured and oversculptied
SL sim. I somehow suspect those numbers might be a little surprising.
Do
SL clients do any computing across the network for lower end clients - No, and
SL doesn't even test the capacities of high end graphics cards. It's far more bloated than the OTOY voxel rendering approach, at the same time poorer in graphics quality.