Quote:
Originally Posted by Cindy Claveau Rule #1 for Virtual World Developers: If you offer the users/residents/players a desireable feature, they will exploit it beyond any limitations you have imagined.
Corollary 1: Verbal or written limitations are insufficient. Physical or programmatic limitations are the only practical way to enforce limits.
In other words, whatever you imagined your residents not doing, they will find a way to do unless you program it otherwise.
I have a hard time believing that they couldn't have set up these void sims with hard limits on script processing and texture load so that the resident got a warning when they were within 20% (for example) of the limit, and the OS shut down if the limit was exceeded.
It would have saved a lot of grief for those of us who aren't loading the OS's but now have to be punished along with the businesses and apartment complexes someone threw up on a void sim. |
I totally agree with all of the above.
--Hugsy