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Old 08-22-2008, 04:53 AM   #8 (permalink)
Miriel Enfield
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Quote:
Originally Posted by Aodhan McDunnough View Post
I know you are. What I mean by changing the split strategy is to manipulate the sculpty in a different manner that has less stress.

But really, was trying just now to replicate your work and all I see in those spaces is a somewhat even gray.
Were you using NURBS? I just use meshes, myself. Never got the hang of NURBS.

EDIT: I just read up. You baked the image and didn't get the white dots? In Blender?

Quote:
Originally Posted by Raindrop Drinkwater
It might be worth waiting for the tessellated thingamaggic, so that you can have more vertices where you really need them.
I considered that, but I'm not sure if the older clients will be able to display the non-square sculpties. I'd still have to shrink some rows down to zero even then, but it might be easier to manually correct in PSP.
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