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Originally Posted by Miriel Enfield I'm trying to save as many prims as possible, though. I'll be selling these trees (assuming I don't delete them in a fit of artistic pique), so keeping prims down is important. And there's no reason my branches need 32 vertices along their circumference. If I could just get Blender to bake these things properly... |
I know you are. What I mean by changing the split strategy is to manipulate the sculpty in a different manner that has less stress.
But really, was trying just now to replicate your work and all I see in those spaces is a somewhat even gray.