Quote:
Originally Posted by Aodhan McDunnough What I would do is change the branch "splitting" approach. |
I'm trying to save as many prims as possible, though. I'll be selling these trees (assuming I don't delete them in a fit of artistic pique), so keeping prims down is important. And there's no reason my branches need 32 vertices along their circumference. If I could just get Blender to bake these things properly...