SLUniverse Forums - View Single Post - Blender Sculptie Baking Problem
View Single Post
Old 08-22-2008, 04:37 AM   #5 (permalink)
Miriel Enfield
Senior Member
 
Miriel Enfield's Avatar
Behold, the power of flopsy ears.
 
Join Date: Sep 2007
Posts: 2,469
My Mood:
SLShopper Ads: 3
Quote:
Originally Posted by Aodhan McDunnough View Post
What I would do is change the branch "splitting" approach.
I'm trying to save as many prims as possible, though. I'll be selling these trees (assuming I don't delete them in a fit of artistic pique), so keeping prims down is important. And there's no reason my branches need 32 vertices along their circumference. If I could just get Blender to bake these things properly...
Miriel Enfield is offline   Reply With Quote