I've got a problem with Blender. No, I mean beyond the unspeakably terrible UI.
Here's the thing: it doesn't always bake my sculptie maps properly. Most objects bake just fine, but if I start shrinking vertex rows down too small, it begins to have issues. As an example, here's something I was working on tonight (it'll eventually be four tree branches, if I can get it working):
Those rows of vertices in the middle are shrunk down to zero, so that they don't render when the sculptie is in world.
Here, however, is what Blender baked for me:
It's tiny, but I'm sure that you can see what a mess it is.
Is there a way around this? Do other programs do this? While I guess I could spend hours and hours doing the branch map manually, I'd rather not.