Quote:
Originally Posted by Ingrid |
Mono won't screw up anything; the LSL2 virtual machine is still in place, scripts compiled under LSL2 will still work. You have the option of recompiling scripts in Mono; they will, theoretically, perform faster and conribute less to simulator load if you do so, but you don't *have* to do it. (In terms of overall performance gains it's something I'd recommend though; ever gone to a crowded sim full of people wearing multiple scripted attachments like AOs, scanners/flight assists, and so on, and observed the extreme lag and time dilation approaching zero? That's because of the load from all of the scripts; the LSL2 virtual machine can't process them efficiently enough and requires more processor time devoted to script interpretation).