| There's a big problem with the whole cloud rendering approach, really.
Take 20-40 people. Yanno, the usual, avarage bunch hanging at a club, an event, a sandbox, whatever.
Now, take the server the place is running on. Has to maintain connections, transfer data back and forth nonstop, simulate physics...
And now imagine that server also having to render 40 3d environments at once in realtime and transfer that image data in realtime to the clients.
Yeah, that. |