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Old 08-10-2008, 02:34 PM   #78 (permalink)
FlipperPA Peregrine
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Quote:
Originally Posted by Malachi View Post
I can not tell if you are being sarcastic. Of course everyone had problems with autoreturn. Do you remember when parts of your build would go missing from the world because the auto-return mechanism couldn't distinguish between stuff that was already there and stuff that was just now rezzed even though it exceeded the parcel object limit? They really aren't so hot with the automated bits either (at least on the first few iterations). That was even a way of griefing for a time: go to a parcel, start rezzing things like mad and watch the builds disappear, or just be indiscriminate, launch a grey-goo self replication attack and send entire sim contents to lost+found folders.
I should have used the wink smiley - I was being somewhat sarcastic, but trying to let a nugget of truth slip through.

LL's automated processes have always far outperformed anything requiring daily human interaction. While the automated processes are far from perfect - as anything with software is - they've been far more reliable and scalable and consistent than anything that requires human judgment... as all things in software are.

I still discover bugs in code I wrote 5 years ago, and people have been using without a flaw in the same amount of time. A new twist, a new wrinkle, a security concern that didn't exist upon the initial writing. It is a universal flaw throughout the industry. I'd wager than over 95% of the code on this planet isn't reviewed as it should be on the regular basis. LL is hardly to blame for this almost-universal law of progress.

That said, yes, I was making a half-joke with autoreturn. It has never been perfect, yet, it is one of the most useful tools available in SL for the land owner.

BTW, Malachi, it is good to see you posting regularly here. I missed ya. Are you still wearing the Hawaiian shirt with the same fanaticism I keep purple hair with?

Regards,

-Flip
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