Quote:
Originally Posted by Cindy Claveau And as I kept hitting "buy" it occurred to me that shops have a choice of two strategies - if you're selling high quality, complex stuff involving sophisticated textures, sculpties, etc., it's ok to charge what it's worth. |
"What it's worth" is the sticking point there. Worth to whom?
My personal opinion is that the higher the price, the fewer people who will decide that the item is "worth" the money. I know when I'm shopping I also get thrifty when the price goes over 4 digits. Something with a $2000L price tag better be really, really good and something that I will use extensively. $2000L on a house that is going to be my
SL home, yeah sure. $2000L on a pair of boots that I'll only wear sometimes when the mood strikes me for that outfit - no freakin' way. If I'm going to spend over 4 digits it better be something that I'm going to use pretty much every day of my
SL existence**.
At the end of the day, the market sets the price and if people think the item isn't worth it they won't buy.
(** full perms items by value-added contractors for use in products such as animations, textures, scripting, etc are exempt as the upfront cost becomes amortized over time.)