Quote:
Originally Posted by Troy Vogel 3-99L is a lot of money to spend for entering an original well-built rezzable sim -- a sad statement for the rest of us losers who're still building mediocre things. |
I don't believe 99L is a lot. I'd originally heard it was something like L$200, which is close to the full starting amount one receives when attaching a payment method to their account (if that's even still done anymore?). I suspect 99L will be a lot better recieved, there's a common mentality that creates that huge gap between 99L and L$100. You see the same thing in real world pricing. That's why things frequently cost $2.99 rather than $3.00.
Still, I can certainly see why some would consider it a lot, and yes it really is a sad statement. I think I posted this earlier, but what we can do in
SL is just so incredibly limited. Most of the very best sims still only amount to statues you can crawl around in.
Greenies, as absolutely wonderful as it is, is still a crudely modeled, static environment. The rides in The Carnival of Doom are pretty crude, too, from the standpoint of anyone not resigned to the limitations of
SL. Like most of
SL, the fun you get out of these places is pretty much the fun you bring into them yourself.
I think requiring a small admission fee is a very acceptable way of generating income to pay for a sim, sims are expensive and you can't pay tier on talent and happy thoughts alone (I've tried!), I'm just not certain how well it will work with both the limitations of
SL, and the inflated value people place on the L$.
Intentional or not, Linden Lab has made it really difficult for anyone wishing to use
SL for creative endeavours who doesn't have oodles of cash to throw at tier, just by overlooking and neglecting very basic creation tools which should have been addressed ages ago.