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Originally Posted by Beezle Warburton I now used a Freebie Solop that I modded to work when worn.
Oooooo, I just had a thought . . . I wonder if the permissions system is responsible for corrupting some things. Like when you rez an object that should be moddable, but it goes no-mod because the script in it is no-mod.
Maybe it periodically gets confused when you put a mix of animations permissions in an object and then re-rez it, similar to the "you can't link no-copy to no-transfer" error.
I've had two hours of sleep, so I'm not sure if that was coherent. | That has happened to me with an AO HUD... the prims went no mod because it had no mod scripts. But only if I took it back into inventory... the original copy (prims were mod copy no trans - scripts were no mod, copy, no trans) - if I rezzed that original one, the prims were mod. But only that one time I rezzed it... so it was useless for when I went to put new items in it. I would have to rez a fresh one, then put all the stuff in it from the old one.
Finally I just started using a ZHAO and I modded a smiler script to give me the randomised smiling funtionality I had with the old one. I'll probably put some emotes into it, but I currently enjoy emotes as well with my mystitool.
__________________ "To begin with," said the Cat, "a dog's not mad. You grant that?"
"I suppose so," said Alice.
"Well, then," the Cat went on, "you see, a dog growls when it's angry, and wags its tail when it's pleased. Now I growl when I'm pleased, and wag my tail when I'm angry. Therefore I'm mad."
"I call it purring, not growling," said Alice.
"Call it what you like," said the Cat. |