Will Mark Kingdon’s Reign Boost Second Life? - GigaOM
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“We’re working on three things really intently,” he said. The first is “solidifying our proposition for what we’re defining as our core markets.” That includes the traditional personal user of Second Life, which is typically someone in their 30s, as well as the “enterprise segment,”
[See he does love us and we aren't marginal.... today

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"improving Second Life’s complex user interface"
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“stability and scalability of the platform.”
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it seemed like the company was making $40 million to $60 million dollars in profit. But Kingdon said it wasn’t quite that much.
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“It does take some time to get ready for an IPO, so since that’s not on my agenda today you can probably do the math and form your own conclusions about when it might be a possibility.”
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“There is a plan and a timeline,” Kingdon said. And while he acknowledged the interoperability challenges ahead (”it’s an incredibly complex technical issue”), he said progress was imminent. “The next milestone will be between now and the end of the year, but it may not be the milestone you have in mind — so stay tuned!”
[OMG not another big announcement!

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