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Old 07-08-2008, 04:41 PM   #58 (permalink)
Joshua Nightshade
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Err that's not really right, the asset server has nothing to do with how script performance works. Hollow is a property with the physics engine and is experimental.

As has already been said by Adam, who's a core OpenSim developer, there's no code in OLG that isn't in OpenSim.
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