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Old 07-08-2008, 04:34 PM   #57 (permalink)
Samantha Fuller
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I have built and rezzed items on various parts of OS Grid and have "Purchased" a region on Open Life Grid . The difference as i understand it is that Sakai has built what amounts to a functional Asset cluster (that machine that LL has so much trouble with) the OLG version is slower than LL but more reliable. It remains to be seen if he can scale and speed it up or if he is delusional, (some people think that is impossible, Sakai is a profesional Database manager and says no problem ). Because of the asset cluster, much testing of updates before deployment and various tweeking of settings. OLG gets much better performance from what is basicly the same code. Examples, many OS Grid sims don't have physical hollows for prims, either that setting is turned off to get acceptible performance or the sim owner dosen't know how to set that setting - OLG has had this enabled for some time, script performance on OS Grid varies from less than 0 to about 3 instruction per second on the better supported - OLG had that kind of performance 2 months ago now run about 9isp's . That is one reason only very simple scripts work on Open Sim

OS Grid tries to get by with only the most rudementry asset server preferring to keep a decentralized system, ultimately this may be a better archetecture but for now items created in one section of the grid rarely rez on sections of the grid served by another computer.

Last edited by Samantha Fuller; 07-08-2008 at 04:42 PM.
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