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Old 06-03-2008, 01:42 PM   #12 (permalink)
Vlad Bjornson
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Join Date: Jun 2008
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Quote:
Originally Posted by Asri Falcone View Post

As for zbrush I went through the shiney life tutorial again altho its fantastic still im not sure how to use the masking to get my edges it always seems to break the geometry when i use it.
Glad that you are finding my Shiny Life tutorials useful

Masking in zBrush is extremely useful, but can take a bit of getting used to. Basically you can paint the mask on your object by holding down the CTRL key. You can also hold CTRL and drag out a box from outside your object to create straight-sharp masks. Or smooth the mask by holding CTRL and clicking on your object, or invert the mask by holding CTRL and clicking off of your object.

Here's a link to a good zBrush masking video:
ZBrush 3 basics - Masking : Online Video | Veoh Video Network


One thing to keep in mind with zBrush is that it's not really designed to create sharp, geometric shapes - espeically with the low resolution meshes that we must use for sculpties. It's certainly possible, but most of the tools are designed with soft, organic shapes in mind.

You might try creating some Alpha brushes with very sharp edges and use those when drawing your masks.

Not quite sure what you mean when you say 'breaking your geometry'. Do you mean you are seperating your mesh? or maybe adding/subtracting faces?
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