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Old 05-31-2008, 03:31 AM   #11 (permalink)
Asri Falcone
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Join Date: Sep 2007
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Ok guys I tried your suggestions.

as for the non liner deformers I tried after modeling a sole to deform it with the bend technique im not sure if i did something wrong but its not seeming to work on attatched surfaces It totally destorts it and will only bend in like a wedge shape. I have been using the lattice tool to make my deformations up to this point any hint on how or what other deformations may work in this instance? or any hints on how to use the birail tool or wrap I googled it but didnt come up with much.

As for zbrush I went through the shiney life tutorial again altho its fantastic still im not sure how to use the masking to get my edges it always seems to break the geometry when i use it...not sure what im doing wrong there. I use the deformation sliders to get a uniform flatness. I got it to work somewhat but when i start moving it to match my image plane i cant get the side hard edges to remain and i eiter come out with a pancake or a balloon.
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