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Old 05-30-2008, 11:40 AM   #36 (permalink)
Joannah Cramer
Senior Member
 
Join Date: Sep 2007
Posts: 581
Quote:
Originally Posted by moopf View Post
I'm not saying he's right, I'm saying I can kind of understand his point.
Yeah i can see where he's coming from, i just think he's mistaken and doing very poor resource allocation based on this mistake.

Quote:
What I guess we have to remember is that by the time this comes out for real (and knowing how LL development traditionally goes, we're most likely talking quite a while) that 20% will be much higher. He's no doubt talking from that position - if it's going to take 6 months for this to get prime time not supporting series 7 cards most likely makes more sense.
I'll have to disagree here -- what we also have to remember is, most people are notoriously slow with hardware upgrades. Especially when they can play perfectly good looking games on consoles nowadays, and the number of games that are both limited to PC and require hardware change... is low. It might take 6 months for LL to code that render path? So what, the 7-series cards won't disappear in 6 months, or a year or two. As will be the 8-series. So it makes much more sense in my eyes to focus on solid renderer that works on both of these (it has side-effect of improving appearance also on even older hardware) Then with the solid foundation in place i have no problem with adding extra render path for whatever they fancy.

By solid renderer i mean here the basics -- normal maps, glow maps, reflection maps. Dynamic shadows. Higher quality terrain, maybe even with improved texturing ability. Freaking light types other than spherical, even. Things that have quite more visual impact than ability to render whole million of face lights at once.
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