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Old 05-30-2008, 11:21 AM   #35 (permalink)
Michael Bigwig
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Join Date: Nov 2007
Location: Riverside, Rhode Island
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Shadow casting and self-shadowing will be super cool, when the times comes the majority of us can run the code without screeching to a dismal FPS count.

Personally, I already either fake'n'bake my shadows, or bake them via sculptie. It takes a little extra work, but makes all the difference in a build, or product.

Examples of self-shadowing and baking below (pretty easy techniques if you take the time to learn them):
Attached Images
File Type: jpg Jib.JPG (16.1 KB, 80 views)
File Type: jpg LightingSimulation2.JPG (80.9 KB, 81 views)
File Type: jpg NJA_turntable_slarti.JPG (30.3 KB, 80 views)
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