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Originally Posted by Joannah Cramer Then he's an idiot with no grounding in reality. Wanting to play with deferred rendering on corporate dime is sure nifty way to spend one's time at work, but leaving your application look like shit for large part of your customers when it could be easily addressed... well, that has quite obvious impact on retention numbers. I'm quite fine with condescension when it's backed up by solid knowledge, but when it's just hubris and bravado to excuse laziness, it's another matter altogether.
Newsflash: people did shadows and/or per-pixel lighting long before 8-series nvidia cards* It's not hard, and it'd roughly what, triple amount of people who can enjoy the gfx improvements? And that generation he's "generously" supporting? It' has yet to make it to more than 20% of the gaming systems out there ( Valve - Survey Summary Data )
*) heck, doesn't even the open source viewer do them for that matter, since Ogre supports these things and they use it as renderer? |
Woah horsey! I'm not saying he's right, I'm saying I can kind of understand his point. What I guess we have to remember is that by the time this comes out for real (and knowing how LL development traditionally goes, we're most likely talking quite a while) that 20% will be much higher. He's no doubt talking from that position - if it's going to take 6 months for this to get prime time not supporting series 7 cards most likely makes more sense. He's taking a typically techie view - that everybody should be running super-zippy up to date monsters. Look how long Windlight took to come to the main viewer.
I still use 7 series on my PC and laptop so unless I upgrade I won't get these new features either. I haven't upgraded because I've got no need to and what I have works perfectly well for my needs.
I might be tempted to upgrade just for Spore though, simply because. Not that I suspect I'll actually need to.