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Old 05-30-2008, 02:31 AM   #1 (permalink)
Gonta Maltz
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Shadows In SL and Stuff

Hot diggidy









LL is working on new features geared towards higher-end graphics cards. These screenshots were taken using a proof-of-concept viewer that had to be compiled from source code.

Techno-babble
Viewer is built from code available in LL's source-code directory (SVN trunk) Under the "shadow-draft" branch. It's super buggy and wholly unoptimized code, so even on my decent machine I get 1-3 fps and a ton of crashes (**ton**)

LL's working on "advanced" graphics options geared towards nVidia "8 series" graphics cards and above. Taken from an sl-dev email list:

"The notable new features in that branch:
- Per pixel lighting
- All point lights enabled
- The cost of a point light is directly proportional to how many pixels
it takes up on the screen (decorating with lots of small lights is
cheap, lights in the distance are cheap, stacking up lights in one place
is expensive).
- Hard shadows from the sun."

Pretty, huh?

Please note:
I won't be distributing the binaries: I wasn't able to build the release myself, and the version I got has been taken down by its creator. If I'm able to compile the code myself, I may put it up for download. You're welcome to get the code and try building it yourself!

Last edited by Gonta Maltz; 05-30-2008 at 02:52 AM. Reason: Added brief non-technobabble overview
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