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Old 05-27-2008, 10:30 PM   #9 (permalink)
LoganBauer
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Quote:
Originally Posted by Asri Falcone View Post
well for instance after i loft the sides i get stuck lofting the top and bottom acurately, and id like to get closer to the sample image but dont know how....
Yeah, I base most shapes from a NURBS sphere because I haven't really gotten around that hurdle myself. You can use a NURBS cylinder but run into the same sort of issues with the top and bottom of the shape (either all smashed towards one side or pulled out into a point, ect)

I can't find any good tutorials but if you google "Maya 3d Paint Tool" there are a couple pages about it, if you haven't tried it yet (to draw/paint your texture directly on the model)
Actually this PDF looks like it explains it pretty well:
http://www.persistentvisions.com/Tut...ntTutorial.pdf

Also heres a good one with info about baking textures with the hypershader :
http://www.landgasthof-waldschaenke....orial_v1.1.pdf

Quote:
Originally Posted by Asri Falcone View Post
BTW how the hell do you get acuracy based on the sl foot without the model in maya ?
You should be able to download and import the default model (Ruth shape) from here :
Second Life | Downloads: Avatar Files
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Last edited by LoganBauer; 05-27-2008 at 10:49 PM.
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