Quote:
Originally Posted by Asri Falcone well for instance after i loft the sides i get stuck lofting the top and bottom acurately, and id like to get closer to the sample image but dont know how.... |
Yeah, I base most shapes from a NURBS sphere because I haven't really gotten around that hurdle myself. You can use a NURBS cylinder but run into the same sort of issues with the top and bottom of the shape (either all smashed towards one side or pulled out into a point, ect)
I can't find any good tutorials but if you google "Maya 3d Paint Tool" there are a couple pages about it, if you haven't tried it yet (to draw/paint your texture directly on the model)
Actually this PDF looks like it explains it pretty well:
http://www.persistentvisions.com/Tut...ntTutorial.pdf
Also heres a good one with info about baking textures with the hypershader :
http://www.landgasthof-waldschaenke....orial_v1.1.pdf Quote:
Originally Posted by Asri Falcone BTW how the hell do you get acuracy based on the sl foot without the model in maya ? |
You should be able to download and import the default model (Ruth shape) from here :
Second Life | Downloads: Avatar Files