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Old 05-27-2008, 02:41 AM   #5 (permalink)
Asri Falcone
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Join Date: Sep 2007
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well for instance after i loft the sides i get stuck lofting the top and bottom acurately, and id like to get closer to the sample image but dont know how....then there is the fact of how to make straps and clasps im stuck...then making all the peices seamlessly line up in sl tho the do in maya . what happens is i get a prim overlap i didnt have in maya. also my xp in rendering sucks i just know how to fake it but id like to learn how to perfect it. Im not sure which options i can use to create the crispness i desire...like bevel and such and if not what else is out there as an option.as far as the ones im making now they are to me...just practice. Maya is still a bit new to me, I think im under-using its capabilities for sl and Id like to know what else is possible. BTW how the hell do you get acuracy based on the sl foot without the model in maya ? (which is an issue im having with soles and straps and more contoured body of the shoe that compliments the foot and translates well from the source image. LOL as you can see im all over the place i just get stuck along the way. btw ty for the video im checking it out now. the lump of clay idea tho i tried but all i got was a elfin boot looking lump of clay...lol like one of those boots you find in a box at good will all deformed at the toe

Last edited by Asri Falcone; 05-27-2008 at 02:51 AM.
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