SLUniverse Forums - View Single Post - Jelly Dolls - Six Months Later
View Single Post
Old 04-07-2017, 04:54 PM   #79 (permalink)
Penny Patton
Oddly Controversial
 
Penny Patton's Avatar
 
Join Date: Dec 2007
Location: Here and there. Kinda inbetween places now.
Posts: 4,731
My Mood:
SL Join Date: 11/30/2005
Business: Retired
Quote:
Originally Posted by Spirits Rising View Post
The ones I was talking about at that moment had nothing at all to do with what could be implemented at a system level. Your suggestions on modding existing content? Yep, those.
Oh, those. You're referring to the same posts about optimizing avatars where I say things like;

"This really isn't something the average SL user should be worrying about."
and
"I still don't think optimizing an avatar is easy."
and
"I'm primarily trying to illustrate why avatars tend to have such high draw weight and show that if content creators, the people who make the stuff you're including in all of your outfits, were a bit more motivated to optimize their content, we could all have lower draw weight and higher framerates without having to optimize our avatars at all."

You know, where I've repeatedly stressed how I'm not sharing this information to suggest every SL user should be doing these things to their avatars, but to illustrate how, if content creators were optimizing their work before selling it to you, it would be super easy to throw together an avatar with a low draw weight without even thinking about it.

Where I've repeatedly pointed out that the only reason I'm sharing specifics on how to modify content to lower the draw weight is so that those who do have the modding skills and inclination can do so if they choose?

Why, yes, I can totally see how a reasonable person might read the above statements and come to the conclusion that I mean the exact opposite of what the words I'm posting are saying.*






*No I don't. That was sarcasm. I do not apologize for it.
Penny Patton is offline   Reply With Quote
8 Users Agreed: