how sweet, Ari Blackthorne has held my comments in moderation and didn't release them to his blog about the fact that yes, you can create an
SL texture easily from a Victoria 3 mesh. I suppose its only ok to write approving comments, and not explain when people spread FUD about how to do things.
Yes, my friends, I am doing that Modo tutorial, because its better that EVERYone knows how to do this, than have a few folks claim they are uberwonderful and make a killing on someone elses work, while pushing down skin makers who actually do their own work.
So they are here for posterity:
7 hypatia
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“You cannot just drop a 3rd or 4th generation Poser skin onto an
SL mesh”
yes you can. IF you have the right software. (Max, Modo, Lightwave, Maya, etc)
Oh, well… I’ll just have to show people how
It’s called baking high res to a low res mesh, and its standard practice for baking normal mapping and high resolution details on lower res game characters.
The irony is, if Minnu had freaking used a merchant resource and NOT a poser texture which is expressly licensed only for use in renders, she’d have had no problems at all.
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8 hypatia
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add: V4 is more difficult than V3 to bake onto the
sl av, because V3 is based on an older Zygote mesh (basically a higher rez version of Victoria 1/2) and V4 is all new geometry. Think of the
SL Ruth as Vicky’s ugly cousin.