Quote:
Originally Posted by Chip Midnight Yep, Lightwave can bake avatar textures. So can any 3d app that supports texture baking and will load an obj file. They all depend on the mesh being used. It has to have UV mapping the same as SL's (or provide a method to convert it). I use the downloadable meshes. They work fine. You just can't bake shading specific to a non-ruth shape. |
Oh, I see. I didn't even think about that, than any shading would be for the Ruth shape alone.