Quote:
Originally Posted by Hypatia Callisto It's just a matter of setting up the two models to share a similar space and setting the bake distance from the high res object in the background to the lowres in the foreground, and Modo will translate from one set of uvs to the other automatically as it bakes, using a diffuse coefficient as your render output. |
Okay, that's how max does it as well. I've used it to create normal maps from the Poser models so that I can bake shading from the
SL av with more complex anatomy. I use them for doing body suits, swimwear, and things like non-human metallic skins and such. I've never found baking to be very useful in regular skin making since I can't bake subsurface scattering effects, but I do a lot of planar projections of source photos and bake them back to
SL's UVs. Modo looks like a great app. I came close to buying it while waiting very impatiently for GhostPainter to be updated to Max 2008/2009 support.