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Originally Posted by Chip Midnight It can be done in Max using a projection modifier, once it's set up, but it's not easy to set up and far from foolproof, and would still require a lot of cleanup afterwards. I don't think it can be done in Zbrush but I could be wrong. Does Modo have a similar feature to Max's? I've never used Modo.
Taking a low resolution mesh and then subdividing it, sculpting it, texturing the new high res mesh, and then baking texture, normal, and displacement maps back to the low rez mesh, which is the workflow of modo, mudbox, and zbrush isn't the same thing at all. Not saying you're wrong, but I'll be surprised if there's an easy or automatic way to bake the textures from one mesh to another mesh unless one was sculpted from the other. | It's sort of a little known thing that the SL av is related in some aspects to the first generations of Victoria in regards to its mesh flow (because Zygote used a mesh that wasnt derived from a scan, but was adapted to a scan, and the SL avs are in fact derived from a Zygote created mesh which has some relation.) So the points aren't THAT dissimilar, V3 is just way higher res. (V4 is another story as she was remade from scratch) the UV is different, but as the geometry isn't that dissimilar its not as big a deal as you might think.
And yes, its easy. It's just a matter of setting up the two models to share a similar space and setting the bake distance from the high res object in the background to the lowres in the foreground, and Modo will translate from one set of uvs to the other automatically as it bakes, using a diffuse coefficient as your render output.
__________________ "To begin with," said the Cat, "a dog's not mad. You grant that?"
"I suppose so," said Alice.
"Well, then," the Cat went on, "you see, a dog growls when it's angry, and wags its tail when it's pleased. Now I growl when I'm pleased, and wag my tail when I'm angry. Therefore I'm mad."
"I call it purring, not growling," said Alice.
"Call it what you like," said the Cat. |