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Originally Posted by Hypatia Callisto it is actually easy to do, nearly automatic. It's just a simple texture bake from V3 to the SL av. You can do this in modo pretty easily, and Zbrush as well (Zbrush is more complex though, and I am unsure if you can do it with the texture, probably not... but you can pull off the details from V3 in a normal map with Zmapper to the SL av, if you fix the uvmapping issues Zbrush has with multiple uvmaps). |
It can be done in Max using a projection modifier, once it's set up, but it's not easy to set up and far from foolproof, and would still require a lot of cleanup afterwards. I don't think it can be done in Zbrush but I could be wrong. Does Modo have a similar feature to Max's? I've never used Modo.
Taking a low resolution mesh and then subdividing it, sculpting it, texturing the new high res mesh, and then baking texture, normal, and displacement maps back to the low rez mesh, which is the workflow of modo, mudbox, and zbrush isn't the same thing at all. Not saying you're wrong, but I'll be surprised if there's an easy or automatic way to bake the textures from one mesh to another mesh unless one was sculpted from the other.