SLUniverse Forums - View Single Post - Export scultpy map and texture from zbrush
View Single Post
Old 04-10-2008, 09:57 PM   #4 (permalink)
Cristiano
Hive Mind Director

forum overlord
 
Cristiano's Avatar
 
Join Date: Jun 2007
Location: Miami, FL
Posts: 10,685
My Mood:
SLShopper Ads: 4
SL Join Date: Dec 2002
Business: ANOmations
Blog Entries: 16
Send a message via MSN to Cristiano Send a message via Yahoo to Cristiano
Quote:
Originally Posted by virrginia tombola View Post
I am thinking about getting Zbrush as well (right now I'm using mostly Wings and Archipelis). I understand the idea behind importing an object file to Wings, but are there "pre made" starter objects with the right number of vertices for Zbrush? If so, where can I find them?

I think this weekend, I may "go geek" with the free trial: so in general I'm looking for tutorial suggestions. The Shiny Life ones look like a good start, are there any others you zBrushers could recommend?
The Shiny Life Tutorial is excellent - I spent time working with it today and had great success.

Shiny Life Video: Creating Sculpted Prims with ZBrush 3 | Shiny Life

There is a link in the article to a free program that converts the obj file from zbrush to a sculpt map without needing anything else. It works great. The tutorial teaches you how to set the sphere in zbrush to have the right number of faces for SL.
__________________
"At least he died doing what he loved most - blogging on the Huffington Post" - 30 Rock



Cristiano is offline   Reply With Quote
2 Users Said Thanks :