SLUniverse Forums - View Single Post - Export scultpy map and texture from zbrush
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Old 04-10-2008, 08:57 PM   #4 (permalink)
Cristiano
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Quote:
Originally Posted by virrginia tombola View Post
I am thinking about getting Zbrush as well (right now I'm using mostly Wings and Archipelis). I understand the idea behind importing an object file to Wings, but are there "pre made" starter objects with the right number of vertices for Zbrush? If so, where can I find them?

I think this weekend, I may "go geek" with the free trial: so in general I'm looking for tutorial suggestions. The Shiny Life ones look like a good start, are there any others you zBrushers could recommend?
The Shiny Life Tutorial is excellent - I spent time working with it today and had great success.

Shiny Life Video: Creating Sculpted Prims with ZBrush 3 | Shiny Life

There is a link in the article to a free program that converts the obj file from zbrush to a sculpt map without needing anything else. It works great. The tutorial teaches you how to set the sphere in zbrush to have the right number of faces for SL.
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