Quote:
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* Fixed: Provide way to visually mute “costly” avatars (check cost: client->rendering->info displays->avatar render cost)
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ZOMG!
Absolutely right, WarKirby..... implications are huge! My mind is spinning with the possibilities....
Its says 'Provide way to visually mute'.... does that mean that there's going to be some sort of setting in preferences, that allows us to set a threshold for render cost?
I mean, say - visually mute all avatars with a render cost of 5000+, for example.
That'd be *way* cool
Or even better.... Imagine a estate/parcel setting for "Max Render Cost". Live music events - or events that are extremely sensitive to lag could set a Render cost threshold to give visitors a more consistent experience.
Edited to add: How 'bout render cost being returned as an llDetected* function in LSL? My head is going to explode