New Release Candidate Viewer: 1.20 RC0 Available « Official Second Life Blog
Comments to follow in a few mins. I wanted to make a thread about it before someone else did.
Good stuff highlighted in bold Quote:
Details:
UI: This Release Candidate includes significant updates to the visual design and architecture of the Viewer’s user interface, including:
* A new, lighter color scheme
* Improved UI graphics (icons, buttons, etc)
* Ability to customize text color of Instant Messages
* Enhancements to the UI texture rendering system
* Ability to reference textures by filename
* Support for non-powers-of-two textures
* Support for PNG textures
Some important notes regarding the new UI appearance:
* The new UI appearance is installed by default with 1.20; Residents who wish to continue using the pre-1.20 UI appearance should not update to 1.20.
* Based on feedback from the Dazzle First Look viewer, we are tracking a number of bugs related to the new UI appearance; see PJira for the complete list.
* 1.20 includes a limited capability to create custom UI “skins.” Although this functionality is not officially supported by Linden Lab, a basic overview of the current XML functionality for creating custom skins is available on the Second Life wik
* The new UI appearance was developed in parallel with ongoing initiatives to improve Viewer stability and crash rates, and did not impact those important projects.
* For more information about the new UI appearance, including a list of frequently-asked questions, please see the Dazzle page on the Second Life wiki. For more information about Linden Lab’s longer-term plans to enable Resident-created UI “skins,” please see the User Interface Roadmap.
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Yes. It's fucking dazzle. With no changes that I can see, they've decided to stick it in a release candidate. Still bright and painful to look at as ever. However it DOES have (unsupported) support for custom skinning via the XMl files. Which will apparently be worked on and implement full custom skins. I'm hoping that'll be done by the time they decide to stick this viewer as the main, so the stupid shiny UI is optional. Guess we'll have to see..
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LSL scripting for object glow!
* Script a prim’s glow attribute, details on the Second Life wiki:
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As I mentioned before, in another thread, this is pretty much just a formality to make things more user friendly. The functionality has existed for a few weeks now.
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Improved Joystick and 3D input device support
* Integrated a new open source library created by 3Dconnexion designed to integrate multi axis input devices with Second Life
* Joystick devices can now control the Avatar, Edited Objects, or the Flycam (View menu > Joystick Flycam)
* Added a “Joystick Setup” window to the Preferences under “Input & Camera” for adjusting multi axis input devices
* Settings are currently optimized for Logitech’s 3Dconnexion SpaceNavigator but should be tunable for any joystic or 3D imput device
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This looks interesting. 3d input devices...
holo-suits and such, perhaps >.> ?
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Other changes:
* Removed voice setup wizard from Viewer
* Removed “Detecting hardware” from first-use startup to save 10 seconds of start time
* Removed “Critical Message” string from startup community standards dialog
* Removed “Start Gesture” from menu bar
* Removed “do you want streaming audio” dialog
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useful shit actually. This is the first time I can remember installing a new viewer and not being spammed with
SETUP VOICE.
DO YOU WANT TO ENABLE MEDIA
THIS IS THE CHAT BAR
it's refreshing actually.
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* Removed Friends dropdown on Map
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now what the fucking fuck is this. I now cannot find any way to map people. Does anyone know how else to do it, other than through that menu on the map? What the fuck are they thinking.
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* Display the Camera and Movement controls by default
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This is annoying, though I can see how new users would find it useful.
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| * Added online offline notification to open IM windows |
this is useful too. If someone goes offline while you're talking to them in Im, "X is offline" appears in the IM window, assuming you have permission to see their online status.
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* One click sit not be available if you’re already sitting
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This might seem insignificant, but they've just gone and nerfed a whole class of weapons. Not entirely broken, but this should spell the end of unseaters.
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* Replaced “(hippos)” and “(waiting)” with “(Loading…)”
* Print the name of the missing gesture in the error message
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General good things.
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* Double-tap forward to run
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Now this. This may be a problem. On one hand, it does seem llogical. But a lot of things, like Ryozu's Omniphaze, and every single sword on samurai island, use double tapping for their own purposes. I think this may cause problems with some control scripts.
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* Adjusted the right-justified text on the splash screen
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meh
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* Ctrl-shift-1 now displays Statistics in a floater
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This is good. the statistics bar can now be moved around and resized. I always wondered why it wasn't like this in the first place.
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* Login progress bar change
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This looks silly. It just sticks a big grey box around the progress bar, with no discernible purpose, and it looks ugly.
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* Option available to turn off all group titles to make name tags smaller
* Small UI tweaks made to the “near me” floater for usability
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meh
List of fixes:
I'm just going to comment on important things from here on down
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| * Havok 4 — Increased the max height for building objects to 4096m |
As chalice pointed out the other day, this was merely a viewerside restriction. And the build height had already been raised when H4 went out. This just makes the viewer aware of that.
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* VWR-747: Texture preview should not have constrained aspect ratio
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Now this is something which was originally "fixed" and now is reverting. I like it this way, though. so I think this is a good change. This basically means when you're looking at a texture in inventory, it will now stretch to fill whatever size the window is, rather than keeping it's aspect ratio.
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* VWR-3438: WindLight: Glow (including water reflections) shows through HUD objects
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This is good. I was getting annoyed by this.
Thankfully, they didn't change the effect glow has on particles. I'm not sure if the particle/glow interaction is "correct" as is, but I like it
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* VWR-4616: Snapshot, clicking on more removes current pic
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annoying. good to fix. This could cause you to lose a good snapshot. And sometimes the right moment only comes along once, so it's a terrible thing to lose.
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| * VWR-2600: Add option to enable Full-Scene Anti-Aliasing (FSAA) in the viewer |

Hell yes. The days of crappy aliased vendor pics should be at an end soon. I was wishing we had this only yesterday. It's about damn time.
It's under the "Hardware Options" section in the graphics menu, btw.
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| * Fixed: Provide way to visually mute “costly” avatars (check cost: client->rendering->info displays->avatar render cost) |
Ok, this is interesting. It puts a number above every avatar's head, representing how "costly" they are to render.
In addition, when you mute someone , their avatar now turns into a grey 2D sprite
Aside from that, the rest of the release notes is a few fixes for video card errors, and some source changes that 95% of people don't understand or care about. doesn't seem to be anything important there.
If you were having issues with constant crashing or being unable to login, etc. Try this client. It might fix it.