Originally Posted by NiranV Dean
Yes this is object velocity based motion blur, not BLUR-ALL-THE-THINGS camera based motion blur.
And yes. Both at the same time would be more realistic, MAYBE, just MAYBE i could... reuse this motion blur for camera based motion blur and tweak it like this so it isn't as painful...
Putting the Viewer into an infinite texture preloading loop since '07.
Putting the Viewer into an infinite keybinding export loop since early '16.
Putting the Viewer into an infinite outfit creation loop since mid '16.