Originally Posted by NiranV Dean
Today i decided to give Motion Blur again a try, quickly ported it over from Nirans Viewer which had it from LL's repo's and fixed it to work with Materials surfaces and tweaked it a bit to react only to faster movement and toned it down in strength a bit.
Yes this is object velocity based motion blur, not BLUR-ALL-THE-THINGS camera based motion blur.
Note this is a still picture. It looks awesome in fluid movement and even with very low framerate it looks extremely acceptable.
Oooh. Camera based or Velocity based?
(Both at once would be be more realistic...)