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Old 05-07-2014, 02:46 PM   #55 (permalink)
NiranV Dean
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Join Date: Jan 2011
Location: Germany
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SL Join Date: 6th Jan. 2007
Client: Black Dragon
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Today i decided to give Motion Blur again a try, quickly ported it over from Nirans Viewer which had it from LL's repo's and fixed it to work with Materials surfaces and tweaked it a bit to react only to faster movement and toned it down in strength a bit.



Yes this is object velocity based motion blur, not BLUR-ALL-THE-THINGS camera based motion blur.

Note this is a still picture. It looks awesome in fluid movement and even with very low framerate it looks extremely acceptable.
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Putting the Viewer into an infinite texture preloading loop since '07.
Putting the Viewer into an infinite keybinding export loop since early '16.
Putting the Viewer into an infinite outfit creation loop since mid '16.
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