| The more I think about it, the more I realize it's quite possible to make an AO that doesn't do any tightly timed checks at all.
Currently, AOs simply run a tight timer (0.1 secs, perhaps even 0.05) and check if your av is playing one of the built-in animations. if yes, they replace it with one of their configured anims.
So far so good, but why not do it like this:
have the AO check keyboard input, like vehicles do. depending on what you press and if your AV is walking or flying, simply play the configured walk/fly/jump/crouch anims.
And for standing around, sure, a 10-20 second timer that changes anims.
The only issue is sitting, really, but that doesn't need a too tight timer either. Main reason for AO use is the walking and standing, and most furniture brings its own animations.
I actually wonder if the changed_scale event is triggered if an AV sits..
..I'm off topic, aren't I?
Last edited by Chalice Yao; 03-19-2008 at 07:46 AM.
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