Originally Posted by Penny Patton
This is why I consider it very important to distinguish between "framerates" and "lag". Lumping the two together as if one had anything to do with the other just creates a lot of confusion and misinformation in SL.
To my understanding (and please forgive my layman's descriptions) -
Framerate is the speed at which graphics develop and refresh on my screen.
What I consider 'lag' is when there is actual 'freezing' in-world, ie, my avi can't move, or walks with a jerky stop/start action; there is delay in actions happening etc.
Excusing the very simplified terminology, would this be correct?