Originally Posted by Grandma Bates
I am not sure what you did, but you broked it...
I didn't do it! That Jaiden guy on LL's forums clearly is to blame, because he noticed it sometime before May 24th!
Looking at your test script, I notice that you might be running afoul of another llKfM bug (as I did). Once my test box crossed a sim border and I did the PLAY command once, subsequent llKfM commands wouldn't work at all. As a workaround for that, I had to change the test script I had posted on the Jira to have two translations instead of just one in the llKfM command, e.g.:
llSetKeyframedMotion([ZERO_VECTOR,5.0/45.0, DELTA, DURATION], [KFM_DATA, KFM_TRANSLATION]);
I tried this because of the last comment on a different bug llSetKeyframedMotion skips first frame after crossing a sim border
When I put two translations in the command, the box would at least move back over the sim border when I gave it another llKfM call, albeit only JUST over the border!
Aaaand, I just noticed that I spazzed when I wrote up this separate problem in my comment on SCR-345 and transposed two digits in SVC-7942. Dammit! Jaiden made me do it!