Originally Posted by Argent Stonecutter
Or just run a script that makes a network connection now and then.
I have updater servers on our sim that have long timers set to ping our offworld webservers every hour to keep the RPC connection live (since there are situations where the connection can get broken if too much time passes between requests). That's in addition to the update requests that are going to be passed to the in-world update servers every time someone attaches an out-of-date product, and that's in addition to the network traffic to the vendor server every time someone purchases a product or even rewuests a notecard from an affiliate vendor in another sim. It sounds like a lot of network traffic, but it tends to be fairly spaced out, not enough to cause network problems under most situations, but...
It makes me question the actual utility of this feature. At some point the actual overhead for idling the region up and down repeatedly when it's getting networm requests at irregular intervals plus the guaranteed requests every hour from a few boxes (ah, I also don't know offhand when theyy ping relative to each other, since that timer is getting esset when I make script changes, which isn't that often).
Granted, there are storss there too, so there will usually be avatars there making it unlikely to go idle, but when there's nobody there, the pinging at irregular intervals is going to play hell with this idling setup, it'll wind up spinning back up and then idling back down every few minutes, most likely.