SLUniverse Forums - View Single Post - Maya, 3ds Max, Cinema 4D - which one?
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Old 02-06-2012, 11:24 PM   #5 (permalink)
Eboni Khan
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Well, if you have an extended version of PS, once you do your bake in your 3d program, you can do all you texture work in PS and import the model to work on while you work in PS.

Creating a workflow takes time but mine is kinda model, ao bake or texture bake, import model to PS, apply textures in PS, finish in PS. Extended can import obj files and dae files.
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