Perhaps I need to go to Modo and Zbrush!! How do you find the combo for SL use?
In Cinema 4D -that's the exact issue - grainy on the colour or illumination channel bake (shadows is fine that I take from the environmnent).
I have a sneaking feeling I am missing something major for baked textures as I never used that aspect before for my non SL work. I have searched high and low for what consistutes a standard setting for bake texture for SL models and tried every combination I know of to no avail.
I am at the point of thinking about exporting into blender and baking there!