0.5 Trunk build with prim storage enabled doesn't seem to like the 'restart' command.
restart
00:58:29 - [Console]: Command failed with exception System.InvalidOperationException: Collection was modified;enumeration operation may not execute.
at System.Collections.Generic.List`1+Enumerator[OpenSim.Region.Physics.OdePlugin.OdePrim].MoveNext () [0x00000]
at OpenSim.Region.Physics.OdePlugin.OdeScene.Dispose () [0x00000]
at OpenSim.Region.Environment.Scenes.Scene.RestartNow () [0x00000]
at OpenSim.Region.Environment.Scenes.SceneManager+<>c __CompilerGenerated19.<RestartCurrentScene>c__117[Scene] (OpenSim.Region.Environment.Scenes.Scene scene) [0x00000]
at System.Collections.Generic.List`1[OpenSim.Region.Environment.Scenes.Scene].ForEach (System.Action`1 ) [0x00000]
at OpenSim.Region.Environment.Scenes.SceneManager.For EachCurrentScene (System.Action`1 func) [0x00000]
at OpenSim.Region.Environment.Scenes.SceneManager.Res tartCurrentScene () [0x00000]
at OpenSim.OpenSimMain.RunCmd (System.String command, System.String[] cmdparams) [0x00000]
at OpenSim.Framework.Console.ConsoleBase.RunCmd (System.String Cmd, System.String[] cmdparams) [0x00000]
at OpenSim.Framework.Console.ConsoleBase.RunCommand (System.String command) [0x00000]
Region# :
(Edit: Oh, now that I look at it, I guess it's ODE module weirdness? Forgot I had enabled that alongside prim storage)
Also, is avatar persistence entirely dependent on MySQL? Tried enabling it in the config file, and it immediately started screaming at me about not being able to access MySQL (I'm using the SQLite DB at the moment)
In other news...
Welcome to my DOOM FORTRESS!
DoomFort.jpg