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Originally Posted by JoshUA Nightshade But I don't know how assets would work on self-contained sims, I agree that this is an interesting question. |
For a sim to make an asset work it must have all the information needed to make it work: textures, prim definitions, sounds, animations, and compiled scripts (source can still be kept away).
It is reasonable to assume that any object entering a sim can be replicated perfectly later, with no impediments, by the sim's owner/administrator.
The only thing that can be kept away is modifying the script via source code.