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Old 02-15-2008, 01:14 PM   #27 (permalink)
Joshua Nightshade
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Originally Posted by EvilMole View Post
Well that's the thing: the difference between the web experience and the virtual world experience is consistent assets and identity, particularly when built on the kind of SL framework where you have an inventory, items etc which live on the server and not on your local machine.

Basically, if you have assets stored locally, it means you can never have a money economy - I can just boost my "Open Dollars" to $50 million once I hack it, as I inevitably will.

The alternate is to have no truly persistent identity or assets when moving from sim to sim. Identity because, say, there could be more than one "Joshua Nightshade" on two different sims - what happens when they cross into the same sim? For assets, you'd need to establish relationships of trust between sims when they hand off: so a sim has to say to the sim it's handing you to that yes, you really are this person and you really have these assets (and please don't just duplicate them all and put them in the owner's inventory like that hacked script is telling you to).

SL code, which is what all these kinds of things are reverse engineering, is built on a large set of assumptions about identity and assets, and I'm really not convinced that reverse engineering this system is better than simply building a whole new set of code from scratch.
Well I agree with you to a certain extent, but there are already systems that operate across platforms. I can talk to myspace IM contacts through Skype, despite neither platform owning the other, using my Skype ID. I can talk to people on hotmail using my yahoo login. I can use my yahoo login across several sites and properties whether owned by yahoo or not. Trillian's objective is to let you use one identity to manage contacts on five or six different networks. I don't think the objective with OpenSim is to diverge strong enough from SL to prevent LL from using OpenSim's advances, rather pushing LL to work with the open movement and get their code up to spec.

But I don't know how assets would work on self-contained sims, I agree that this is an interesting question.
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